Tokenomics
Live protocol health for PITCH. Every country-curve swap burns 5% PITCH. Every player-curve swap burns 5% of the country (or player) token paid in. Every pack open burns 0.05 PITCH.
Source of truth: PITCH - CurveHook - PlayerHook
How PITCH works.
Closed-loop. One token in, one token out. 48 countries, 144 players, all on their own curves. The protocol holds no opinion on who wins - only that every trade burns.
The token
PITCH is a single ERC-20 on Base. Fair-launched at $500K FDV. 960,000 total supply. No team allocation. No vesting. No mint function. Once deployed, the supply only goes one direction: down.
The curve
Constant-product with virtual reserves. Asymptote at 20,000. Mathematically unreachable.
The burn flywheel
Every swap shrinks the only currency that can buy anything in the system.
The asymptote
Each country has an asymptotic cap of 20,000 tokens. The curve makes the price approach infinity as supply approaches 20,000, so the cap is never actually minted. There is no team allocation. No reserve. No backdoor.
Past ~95% supply, the curve turns parabolic. A handful of countries will get there. Most won't. The set is a market, not a checklist.
The players
Inside each country, three player tokens with different scarcity. One pack, one player, randomness on-chain.
Once you hold a country token you can open it for a player. Every country deploys three player tokens at genesis - Captain, Best, Rookie - each with its own bonding curve quoted in that country's token. 450 packs per country, distributed across the three roles by their pack caps. Chainlink VRF picks the role for every pack so distribution is provably fair.
Player packs cost 1 country token each and follow the same two-step flow as country packs: open requests a VRF draw, then claim mints the revealed player to your wallet. Trading opens once a country's 450-pack window seals.